Very addicting but....
WTF is up with that poison! If you get hit with it, the poison kills you no matter what! The only way to defeat the poison guy rooms is to not get hit at all, which is completly impossible given that the poison also sticks to the floor and the tri shooters sometimes hit you even when you are trying to dodge them.
VERY VERY aggrevating!!!!!
A couple of things I'd like to say:
1. There is a way to win... err... not lose at least (thats kinda like winning right?). When you get the friendship ending, you're life doesn't go down to 0 like all the other ones.
2. There is a crazy wierd bug when you click headbutt as fast as you can. It does the enemy animation and then goes back to the character's again.
3. If you do decide to make a second one, you should have a boss battle at the end, and make the players think that its beatable, with multiple rounds and different animations at each one. But in reality they all still end in defeat, and the ticker goes back to 0. That'll REALLY wate their time! Muahahah! (And make it so that it seems that the right combination of animations at the end kills the boss).
4. Sweet game... I am just racking up kills while I surf the web anyway, so it isn't really like wasting my time! I could almost make a mouse macro to totally cheat this game if there only wasn't two buttons in different spots (oh well...)
Yeah, the friendship doesn't take your life...but that's as close as you're gonna get to "winning."
Bosses would be cool.
Someone wrote a program that clicked in all the right places and got up to 2699 while he slept.
He sent me a screenshot. He was at 20 hours 34 mins.
This is a good example of...
A game with great visuals and really bad gameplay...
I loved the graphics, but the game portion was completly pointless. The shape of your monster had nothing to do with anything and you couldn't even customize it or anything. Basically the game comes down to attacking and healing and hoping that your highest number is higher than the opponents highest number. Thats retarded.
I suggest that you pair up with someone to do the game. You make the visuals, he/she makes the game portion.
I must know...
How the hell did you code the AI for this? Is there some reference material that I can look up or something? A book, or something on the internet? I would really like to know...
Reminds me of Streets of Rage :)
Very nice and well-developed game... Funhouse mode is crazy! I dies in like 20 seconds...
Anyway, the style of the game is very unique, and the coding is very solid and unbreakable, save one bug I found. I had umm... died, but I wasn't dead. I had 0% life and the game over screen came up, but I could still move, fight, and kill guys. I found very quickly that when I picked up a health pack that the condition went away (and then I actually died) so it isn't a terrible bug, but I think that you could probably go through the game like that if you don't pick up a health pack.
The bug with the health packs also works when you try to do a Decorer punch - it drains your health, but the health pack tops it back up and you don't do the punch. This may be fixed in a future version, but it's similar to "weapon juggling" in Final Fight I think.
This game is really addictive, and I felt myself forced to continue all the way too the end, even though I never originally intended to. I would love to get a good score, but alas, my skill for this one is not so great. Like 1200 seconds was the best I could do... :(
Anyway, there was only one thing that griped me. In a couple of places in the game, when I died I would die like 10 times instead of one because my recreated ball would do the action I intended my other one to do. Not only that, but at the boss, I died like 20 times in a row becausee the white square that appears was on top of the spawner! Kinda ruined my death toll. You should be like invincible for 2 secs or something, I don't know...
Great Game! Addictive like caffeine!
There were some nice little touches in this game. I loves the silly sound effects the monsters made in the game. I finished with a little over 70000 points on Normal difficulty.
I'de have to say the greatest detail I loved was how the bottom of the level kept getting darker and darker as you played on. At the last level, you can't even see the zombies until they are close to knocking at your door!
Excellent Flashmanship (Is that a word?)
Most fun-filled education on this site.
This game nears perfection in its field, and is easily the most fun educational product on Newgrounds. I mean, come on! Mario as a tool for learning? Ingenious! I have tried my hand at music before and found it stuffy and boring, but I found I could fiddle around with this and even learn the music from the best game ever.
The only thing that held this back from a 10 was one thing that I would have liked to have seen. I know it is incredibly hard to do in flash, but I would have liked to be able to hold a note. If you added that functionality, most of the glitchy parts in the demos would be erased (they are glitchy for that reason).
One of the best games made from flash!!!!
This highly interactive game is simply awesome. The action was fast and my heart pounded every moment from the excitment. There were a couple of small things that bothered me, but not enough to even dent the goodness of it overall. Probably the biggest thing that itrked me was how you ran out of bullets so fast. Great job! Oh yeah... What programs did you use to make the game?
Albeit an incrredibly simple and boring game, I acctually enjoyed dressing Wolverine in some of the crazy getups. Like Ninja Wolverine, and Hulk Wolverine. :) Good job on the great dress-up game... Better than most, if not all, out there.
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